3rd- (DC 19) Fireball (x3)*, Fly For monster ID problems it might be a good idea to take Profession: Sketch Artist. Or the Archeologist Bard. Any build converting dex to damage will benefit from small size, and likely have the means to achieve it. An alchemist does not have stealth, climb or swim as class skills. Other Gear Belt of Dexterity +4 (16,000) Blessed Book (12,500), Boots of Speed (12,000), Cloak of Resistance +2 (4,000), Handy Haversack (2,000), Headband of Vast Intelligence +2 (4,000), Mithral Chain Shirt +3, Shadow (14,850), Rapier +1 (2320), Ring of Invisibility and Protection +2 (16,000) 93. B. Cleric Spell list is not exactly Impressive, apart from healing. When they see a rat they get a broom. If there are any secrets there worth knowing, he's determined to learn them. Trap finding allows a rogue to disable magical traps, but so can an archeologist bard, or a ranger with either the urban or trap finder archetype. In Phase 2 it’s all about spell penetration and spell focus Necromancy. They should also be able to track someone. Just about the only thing the rogue brings to the table is the ability to find magical traps. Oh, and just to add insult to injury their +1/2 level to perception isn't restricted to perception checks to find traps. Not only that but someone relying on only spells is a limited duration scout. Ranger Spells (3pp) Sorcerer/Wizard (3pp) Summoner Spells (3pp) Probably the three best classes for a scout are going to be Inquisitor, Druid and Bard. same for any other spell. the content therein. Once per day, Elfy may use his ring to cast any single spell from his spellbook, even if it is not prepared, as if he had memorized it that morning. then a monk. ... Inquisitor = +0 domains; Just kidding! Deadeye's Lore: Gain a +4 bonus on Survival and move full speed while tracking. Wands Cure Light Wounds, Shield, True Strike, 25 charges (1125) The best tactical movements in the game available all day, every day (flight, earthglide). pathfinder-1e optimization domains. I'd rather not have such a glaring "I lose" button. Shadow Resistance: Resist 5 to Cold and Electricity. At Inquisitor lvl 13 you may take Cricical Focus to access Sickening Critical at lvl 15, but I don't think it's the only way. 1st-Level Inquisitor Spells Spell Name Comp. 4th- (3+1) Dimension Door (x2), Improved Invisibility, Resilient Sphere* This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. I've never really played Pathfinder, only regular D&D and I can't remember Inquisitor when I played back in the day. Sorcerer “Shadow Bloodline”: Class Skill (Stealth), Bonus Spells “Ray of Enfeeblement, Darkvision, Deeper Darkness, Shadow Conjuration, Shadow Evocation”, Eschew Materials, Cantrips, Bloodline Arcana, Bloodline Powers “Shadowstrike, Nighteye, Shadow Well”. It's awesome when it works, but it's never easy to make it work. Defensive Abilities evasion, trap sense +1 Immune magic sleep effects, Offense Dazzle doesn’t work against creatures with low-light or darkvision. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move from place to place, chasing dow… Ranged masterwork dagger +11 (1d4 19-20x2), ranged touch +10 PZO1129: Aspect of the Nightingale: You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Rods Silent Spell (minor) (3,000) Most of their skills are compatible with both attacks and spells. Well a druid is not the only thing that can change his shape and a good scout needs to be able to indentify his opponents. All the needed skills and the best spells, too. Domains … Otherwise, the "magical scout" has too many weaknesses. Good skill points per level are enough to cover a scouts job. Ok I gotta ask why is the rogue being over looked? CASTING. //-->. They do get good reflex saves and evasion but most spells that go against reflex just cause straight damage and there are plenty of ways to gain resistance to almost any energy type. No sneak attack, but that's actually a good thing, sneak attack is a trap. When you find an inquisitor in your fortress you call for your guards. 0- (DC 16) Dancing Lights*, Detect Magic, Message, Ray of Frost*, Each of the guys I listed is a better scout, better combatant, and at least the Bard options make for vastly superior "party faces". Inquisitor Spells 1st-Level Inquisitor Spells. Druids aren't the best spies, but they are the best scouts. Monster Tactician Inquisitor versus Summoner. Probably the three best classes for a scout are going to be Inquisitor, Druid and Bard. One skill can be overcome with a trait or skill focus but three is stretching it a bit much. - Information Gathering (identifying the threats) Str 10 Dex 20 Con 12 Int 22 Wis 7 Cha 9 What happens when the wild shaped druid encounter something in another form? 4th- (DC 20) Improved Invisibility (x2), Dimension Door, Ice Storm* - Information Transfer (warning your party for preparation). google_color_url="003965"; That all changes when the Cleric gets level 6 spells. SQ elven magic, impromptu sneak attack 1/day, ranged legerdemain, rogue talent (surprise attack), trapfinding +1, tricky spells 3/day, weapon familiarity. The ability to scout ahead, and diffuse situations through lies and deceit, helping my fellow players pump, and catch the enemy off-guard, or convince the enemy we are friends has been a ball. Headband of Alluring Charisma + 4, Belt of Incredible Dexterity + 4, Improved Shadow Silken Ceremonial Robe + 1, Ring of Spell Knowledge II (Silence), Gloves of Reconnaissance, Minor Burglar Boots, Cloak of Resistance + 4, Masterwork Tool (Padding added to boots to add +2 to Stealth), Masterwork Tool (Extra layered spectacle lenses grant +2 to Perception), Masterwork Tool (Rune Bracelet grants +2 to Use Magic Device), Masterwork Tool (Arcane Focus Earring grants +2 to Spellcraft), Masterwork Tool (Mystic Tuning Fork grants +2 to Knowledge Arcana), Masterwork Tool (Shiny coin grants + 2 to Bluff), Masterwork Thieves Tools, Eyes of the Eagle, Skills: Stealth: + 41, Use Magic Device: + 17, Perception: + 29, Spellcraft: + 10, Knowledge(Arcana): + 10, Bluff: + 18, Disable Device: + 14, Acrobatics: +5, Knowledge (Planes): + 3. Her world is filled with secret knowledge, constant danger, and strange mortal and outsider politics. A cleric gains one domain spell slot for each level of cleric spell they can cast, from 1st on up. They have a great amount of skill points the have all the nessecary skills needed can use knowledge to ID monsters, Dual class them with a sorcerror you get your magic use and if they get caught they can handle most encounters. It would seem that some really want the Monk to be high on the list of a good scout. It's for ambushers and assassins. The Inquisitor spell list features some wonderful self-buffs that you should be positively salivating to get your hands on. - Utility (adapt to any situation/environment) A druid does not have stealth but can wild shape will usually take care of being detected. (Total: 92,552) All at the same time. other than the d20pfsrd.com team. Bowstaff: A shortbow may double as a club, or a longbow as a quarterstaff. But this is merely the most dramatic aspect of the inquisitor. - Stealth (remain unseen to give allies the advantage) A bard lacks survival and swim. He was...... amazing. Rogues are not the only class that can get Sneak Attack. Wizards, sorcerers and witches make poor scouts because for the most part if they are alone and detected by anything even close to a level appropriate creature alone they are usually toast. Versatile Evocation (Su) When Elfy casts an evocation spell that does acid, cold, electricity, or fire damage, he may change the damage dealt to one of the other four energy types 9/day. They effectively get most of the good trap handling talents for free. Well, I've done all I can, and provided the class that does all that was asked for. Oh, I am currently playing a similar built Inquisitor, and I love it. You can build a Monk to be a good scout, but Dex-based monks suck in combat, so you better make sure you get a lot of fun from being the stealthy dude who doesn't contribute in any other way. The Rogue as the "best sneaky guy" is a myth. When it comes time to scout indoors, we usually do it together. to 93 Sneak attack is a cool thing, but I view it as sort of like crit fishers. Six skill points instead of eight, trapfinding, half sneak attack, six levels of spells, some powerful performances, adds half his level to all essential thieving skills. Elfy will take point invisibly and spot. Is it viable? Inquisitor. Still gets trapfinding and bonuses to infiltration skills, still gets six levels of spells with the Bard's wonderful list. The Progression that follows does not include the automatic domain powers or other class abilities of the Inquisitor, other than the Teamwork Feat choices that must be selected. This is just a solo recon mission to scope the place out. 2nd- (DC 18) Acid Arrow (x2), See Invisibility, Scorching Ray (x3)* If you go sorcerer you are more M.A.D. Dex isn't a primary ability for Monks. They need to be able to navigate different terrains and settings. Pretty much every spying aide except nondetection. Best scout. Racial “Fletchling”: Native Outsider, Darkvision 120, Low-light vision, Skilled, Shadow Blending, Shadowy Resistance, Spell-like abilities. Reliance on only magic or only mundane is a weakness, you need to blend them so they complement each other. Or at the very least, it's easier. They have all the class skills they need and while they have 2 fewer skill points they get +1/2 their level to all knowledges so for one point in each they're pretty good at knowing what they're seeing. Arcane Bond If Elfy attempts to cast a spell without his ring, he must make a concentration check (DC 20 + the spell’s level) or lose the spell. If you're sneaking and get caught it's completely useless. Red: Bad, useless options, or options which are extremely situational. An inquisitor may select an inquisition in place of a domain. There are only a couple good rogue talents and the archaeologist can take the extra rogue talent feat if Paizo publishes another or you're on E6 limits. Druids can get smaller than "Small" which is where they really make great scouts (tiny birds or rats don't attract much attention in many places - yet a druid in such a form w/natural spell can more than hold their own and likely get away and live to tell about it should they encounter any difficulty. d20pfsrd.com is not responsible for Description Source; Adjustable Disguise As disguise self, but you can change the disguise as a swift action. 1st level: Shield, Ray of Sickening, Vocal Alteration, Forced Quiet, Ray of Enfeeblement, Disguise Self, 2nd level: Rope Trick, Create Pit, Locate Object, Darkvision, Spectral Hand, Dust of Twilight, 3rd level: Suggestion, Marionette Possession, Deeper Darkness, Gloomblind Bolts, Silence, Dispel Magic. This Pathfinder optimized Inquisitor build is to 9th level with all levels taken in Inquisitor, no archetype. Range 30 ft. Area one 10-ft. cube Duration instantaneous Saving Throw none; Spell Resistance no. Sneak attack has nothing to do with scouting anyways. To borrow from Order of the Stick, these classes have single features that are stronger than the Rogue's whole 20-level progression. This gives Arcanists versatility, power, and makes them into a great option for those that are new to spell casting. well I had meant that with there big skill spread they can be tooled to most if not all jobs E.G. Now, this was written for D&D 3E and is based around the abilities classes had in that edition as well as the supplemental rules found in it, but I think it is still a great read just to learn the fundamentals of scouting in the d20 system. Clerics and oracles usually do not have the appropriate spells anyways so make really bad scouts. * Evocation, +1 damage. Even IF people see you they may no raise an alert. The druid is the opposite of this as a divine caster he has his whole list available but has to memorize the right spells. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. Description. Defense A Bard, Inquisitor, or Ranger isn't rendered entirely helpless here. In Pathfinder little has changed in this regard. true but with all the skill points they get you can focus those points into scout skill set, I mean am i just behind the curve here cause I love my rogue as the scout. I see Bard as the charming, loquacious one who you can't resist telling the secrets to, and the Inquisitor as the one who threatens you into it or else. * Pathfinder Adventure Card Game Inquisitor Class Deck * Uploaded By Ian Fleming, the inquisitor class deck gives your warriors of justice a toolkit for organized play or just plenty of flavorful boons to discover in your home game it also introduces 3 new inquisitor characters including a new version of the iconic inquisitor imrijka the Oh … Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Up to this point there are few worthy combat spells, and require point blank shot and precise shot to get best use of. Skills (Base: 50) acrobatics +19, appraise +10, bluff +7, climb +4, diplomacy +7, disable device +21, escape artist +19, fly +9, knowledge (arcana) +20, knowledge (all other knowledge skills) +10, linguistics +10, perception +14, sense motive +5, sleight of hand +19, spellcraft +20, stealth +24, swim +4, use magic device +13 Speed 30 Between pre-casting a number of spells beforehand, his Rod of Silent Spell, his Tricky Spells ability, and his Ring of Invisibility, he thinks he can pull it off without being seen or heard, and may not need to cast any spells at all while he's there. If I'm going to scout out the evil magician's tower, I'd assume he has some kind of magical protections up. Anyone got some advice for a melee inquisitor build? He's starting to get good at his job. Anybody with stealth and perception as a class skill and skill points spent. Spells Known: google_ad_host="pub-6693688277674466"; You may pick whatever you want at this point. An inquisitor has all the class skills and a spell list with a lot detection and avoidance spells. They also need to be able to operate alone and survive in order to report back to the party. 11th level fletchling infiltrator Sorcerer “The Shadowman”, Elfy Elferton, Elf Rogue 3/Admixture Evoker 3/Arcane Trickster 5. It's barely tertiary, considering they get almost all the benefits of Dex from boosting Wis instead. Divinations for scouting, illusions for stealth, transmutations and teleportation for movement. Probably, Metamagic: Extended Spell is a good idea, just for your comfort, since Divine Favor and Power wears off very quickly. When I played a Bard in a campaign WITH an inquisitor, she was the only one able to compete with me in Bluff/Sense Motive checks. Overall I still think the inquisitor is better at scouting but the druid is pretty dam close. Yeah. M This spell has a material component not normally included in a spell component pouch. The best long term stealth rolls in the game: the +'s from being small or tiny will more than even out whats usually a rogues better dex. I'd rather go with a class that has a healthy fusion of magic and non-magic abilities. Stranger, don't forget that a successful wand use gives a character a +2 to future attempts to UMD that same wand, and some GMs will allow the successful use of a spell trigger device to reveal the spell trigger, so that future uses are trivial. A druid can fill just about any role in the game and do a good job at it. When it comes time to scout outdoors the rogue doesn't even get off his butt. The best thing a Rogue can do with a damage-dealing contest is not to enter. They don't actually all mean the same thing, in spite of a slew of comments that seem determined to conflate them. Or you can be a Sandman Bard. 51 The massive Perception, and Sense Motive, the Detect Alignment at will, Detect Magic, access to the Find Traps spell, See Invisibility spell, and the Zone of Truth ability. It's to all perception checks. 4th level: Shadow Projection, Shadow Conjuration, Greater Invisibility, Charm Monster, 5th level: Shadow Evocation, Dominate Person, Undead Anatomy II. Last edited by chautemoc on Aug 3, 20 3:28am Let the wizard do the identification when you get back to the group. Reviews: Bodhi's Guide to the Optimal Inquisitor, Space, Reach, & Threatened Area Templates, Pathfinder Player Companion: Mythic Origins. -tr Each day, a cleric can prepare one of the spells from their two domains in that slot. 5th Edition SRD! I bet you do make the Bard jealous. F This spell has a focus component not normally included in a spell component pouch. You examine an area at range as if you were searching for fine details with the Perception skill. Tactical Leader is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. google_color_border="FFFFFF"; How would you go about making Alfred Pennyworth as a PC? Well that just sucks I love the snk atk and the fact that they can do anything they wanted. Again, I name Bard and Inquisitor the ones who naturally come by these five traits, and Ranger is close behind, but needs a bit more work to get there. These spells do not have to be spells you can cast as a 1st-level character. - Perception (detecting the enemy's strength/number/capabilities) An inquisitor has all the class skills and a spell list with a lot detection and avoidance spells. Druids make good scouts, but small size is not class specific. Scouting is about gathering information and spotting potential threats to the party. Partial access like bloodline powers or bonus spells can be mentioned. I tend to play it like a Bene Gesserit Reverend Mother using "the Voice" to convince others that my lies are truth. NEVER scout alone... take your animal companion with you. Unfortunately, anything a Rogue can do, another class can do better. Especially with a 3 charisma. Also gets trapfinding and six skill points, on a full BAB class with an animal companion and four levels of divine casting. Rogue Spiritualist multiclass. hp 70 (3d8+8d6+11+11+3) As a result, they of… Bards and Inquisitors may be able to go places Druids have difficulty, but where druids can go they can go practically without risk, and they can go anywhere one might possibly find mice or pigeons or hawks or bats. The cleric is a deceptively complex class with lots of ways to play him and lots of traps that players can fall into if they’re not careful on how to proceed. I support a limited subset of Pathfinder's rules content. If you walk through an antimagic field, you're screwed. Yeah, that's why I broke down my first post into the "wants" of any scout into more simple terms. Harm is sick, and by this point you should be just fine landing touch attacks in the middle of combat. 1st- (DC 17) Magic Missile (x4)* Shocking Grasp (x2)* Wildshape lasts longer than a wizards invisibility. d20PFSRD.com. google_color_link="000000"; They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. A magus or a summoner will probably be able to handle themselves if they are detected. 0- (4) Dancing Lights, Detect Magic, Open/Close, Read Magic, ______________________________________________________________ Because Dex is necessary for stealth, acrobatics (and Disable device with a trait), reflex saves... Actually anyone can find magical traps. If an inquisition’s granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s inquisitor level + her Wisdom modifier. Or the Urban Ranger. The Paizo Pathfinder Roleplaying Game rules. There is definitely a need to define the differences between "scouting", "spying" and "divining." Overall the inquisitor is going to be a little better if he is built for a scout. 1st Level Abilities. DESCRIPTION. google_ad_type="text_image"; In addition, she receives bonus spells per day if she has a high Wisdom score (see Table 1–3 of the Pathfinder RPG Core Rulebook" means as well. I'd still love to see a side-by-side scout build and have some of my players test them.