Size Medium; Speed swim 60 ft., AC +1 natural armor, Attack bite (1d6 plus grab); Ability Scores Str 14, Dex 14, Con 15, Int 1, Wis 13, Cha 2. So you don't have to use Handle an Animal / Ride first. Size Large; AC +2 natural armor; Attack 2 claws (1d10); Ability Scores Str +8, Dex –2, Con +4. Size Large; Speed swim 30 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 13, Con 15, Int 1, Wis 12, Cha 6; SQ low-light vision. It gains the same bonuses that are gained by animal companions, noted on Table: Animal Companion Base Statistics. Special A cavalier can choose this as a mount. Size Medium; Speed 40 ft., climb 40 ft.; AC +3 natural armor; Attack bite (1d6 plus poison); Ability Scores Str 9, Dex 13, Con 13, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex damage; cure 1 save; Con-based DC); Special Qualities darkvision 60 ft.; CMD can’t be tripped. The reflective natures of animals such as giant squid, whales, and dolphins typically manifest in one of two ways: they either find majesty in nature or adopt a religion. Used to living in vast ecosystems full of larger predators, these creatures are accustomed to using any advantage they have, banding together with allies or manipulating others to serve their own designs. Size Medium; AC +4 natural armor; Speed 40 ft.; Attack 2 hooves (1d4); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. a cohort is a loyal companion and ally to you, and expects you to treat him fairly, generously, without aloofness or cruelty, and without devoting too much attention to other minions such as familiars or animal companions. Size Medium; Speed 20 ft.; AC +2 natural armor; Attack 2 bites (1d4 plus grab); Ability Scores Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 5; Special Qualities low-light vision; CMD can’t be tripped. As with feats, you should decide what skills your animal companion learns, chosen from the Animal Skills list and subject to GM approval. Size Large; AC +2 natural armor; Attack 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce, saber-toothed bite (2d8 bite attack, only on a grapple check to deal damage). Size Small; Speed 50 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d3); Ability Scores Str 12, Dex 15, Con 15, Int —, Wis 11, Cha 2; Special Qualities darkvision 60 ft.; CMD +12 vs. trip. Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4. If extraordinary circumstances merit a mount gaining Hit Dice, and you have Handle Animal ranks and take an interest in training the animal, use the same guidelines as those for animal companions. A more powerful familiar can speak with other animals of its kind, and if left to roam, it could pick up interesting news about a town or an army camp. Size Medium; Speed 30 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 16, Con 14, Int 1, Wis 12, Cha 3; Special Attacks tearing bite. Size Small; AC 19 +4 natural armor; Attack talons (1d6 plus burn); Ability Scores Str +2, Con +4, Cha +2; Special Attacks breath weapon (three times per day), burn (1d6). Size Medium; Speed 30 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 9; Special Qualities low-light vision. If the second player has an introverted character or one whose actions in combat are fast and efficient, allowing that player to control the companion gives him another opportunity to have some time in the spotlight. When the right moment comes, these darker entities latch onto these proud companions with a vicious hunger. Awakened avian animals use their natural weapons, but often with a twist—devious awakened flyers have been known to drop smoke shot, chain shot, and even bombs on unsuspecting enemies. Link (Ex): Handling an animal to make them do something normally requires a move action, so if you like to train attack dogs or something, keep that in mind.Allowing you to handle your animal companion as a free action allows you to order them around while still taking your full turn. For example, a PC might use threats to convince a caravan guard to hold back an ogre for a few rounds or to prevent her zealous followers from attacking a rival adventurer, but the GM makes the decision whether the guard runs away after getting hit once or the followers attack when provoked. It has an uncanny knack for finding centipedes, bats, mice, and other vermin, even in areas where such pests might not be all that common. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +4; Special Abilities spit, trample. Size Large; Speed 50 ft.; AC +3 natural armor; Attack bill slam (1d8); Ability Scores Str 16, Dex 15, Con 15, Int 2, Wis 11, Cha 6; Special Qualities low-light vision, scent. Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert climber, low-light vision. The bond between the two strengthens, and the animal companion moves beyond its primal instincts and its soul blossoms. Immune to the distraction effect caused by all swarms, the animal companion is comfortable and even welcomes the nauseating sensation of its crawling friends. Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent. Size Large; AC +3 natural armor; Attack 2 claws 1d8; Ability Scores Str +8, Dex -2, Con +4; Special Qualities bleed (1d6), sweeping strike. There are some capstones which apply to multiple classes, and those ones do not have links out of Sources. Attuning a familiar to its new master requires a ritual. In this video we examine animal companions in Pathfinder. Somewhat smaller than the more ferocious saber-toothed tiger, the saber-toothed cat is nonetheless an impressive predatory creature. By using a follower for a plot hook, the GM lets the player know that the character can trust the follower’s intentions, and keeps the PC’s past involvement with that NPC relevant. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.. Fort/Ref/Will. The crocodile inflicts its bite damage and knocks the creature prone. If this attack is successful, the victim takes an amount of piercing damage appropriate for the impaling object’s size. These slam attacks deal both bludgeoning and piercing damage. If the animal’s Intelligence score is 3 or higher, it can put its ranks into any skill, with the GM’s approval. This bipedal dinosaur has long legs built for speed and a long neck that gives it an ostrichlike profile. These creatures prefer dark places and seem to have no opposition to crawling through filth. Because you’re responsible for using the Handle Animal skill to teach your companion its tricks, you decide what tricks the companion learns. Ability Scores Dex +2, Con +2; Special Qualities combat trained. BAB. Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 11, Con 12, Int —, Wis 12, Cha 7; Special Attacks swarming (two giant termites can share the same space, and if they both attack the same target, they are considered to be flanking that foe); Special Qualities darkvision 60 ft.; CMD +8 vs. trip. When they are forced to pursue a discipline, smaller reptiles favor esoteric orders and studies, perhaps becoming druids, oracles, or even witches, while larger reptiles—such as dinosaurs—are often content to remain savagely effective barbarians. Avians: Raptors such as eagles, hawks, and owls—as well as more bizarre fliers—tend to develop aloof, detached personalities, while smaller individuals are often more social and high-strung. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent. When a bestial flash occurs, the mind of the companion’s master is overwhelmed with images of feral savagery. Size Small; Speed 10 ft., fly 60 ft. (average); Attack bite (1d4); Ability Scores Str 12, Dex 13, Con 13, Int 2, Wis 14, Cha 7; Special Qualities low-light vision. Commonly seen as a docile farm animal, an ill-tempered bull or cow can be an effective animal companion as well. This lists the animal’s total skill ranks. One of the surest ways to complicate the relationship between an adventurer and her animal companion is to cast awaken on the beast. Size Large; AC +2 natural armor; Attack 2 slams (1d6 plus 1d3 acid plus grab); Ability Scores Str +6, Dex –2, Con +4; Special Attacks constrict (2d6 acid). This means the eidolon is usually willing to take great risks to help you. Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2. Choosing followers gives you a network of loyal contacts who trust and respect you. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2. Size Medium; Attack bite (1d8) or tail slap (1d12); Ability Scores Str +4, Dex –2, Con +2; Special Attacks death roll, sprint. Legal Information/Open Game License, Fan Labs Size Large; Speed 40 ft.; AC +4 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 16, Dex 11, Con 17, Int 1, Wis 13, Cha 5; Special Qualities darkvision 60 ft., scent. Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent. As you gain levels, your plant companion grows in power as well. Just because a follower is low level and you’re not doesn’t mean the follower stops being a person with needs, fears, and a role to play in your heroic story. An animal companion cannot have more ranks in a skill than it has Hit Dice. This single-stalked cactus sports dozens of long, thin needles. Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +2, Dex –2, Con +4; Special Qualities blindsense 30 ft. It might be a natural creature altered by planar energies and banished to a far realm, or a former adventurer lost in a disastrous mission to an unknown plane. Size Medium; AC +2 natural armor; Attack gore (1d6) or 2 thorns (ranged attack, 60-foot range, 2d6 piecing damage); Ability Scores Dex +2, Con +2. While her companion is frenzied, the master is overwhelmed with shame and despair, suffering as if under the effects of a crushing despair spell for twice the length of the accursed companion’s frenzy. Size Medium; Speed 20 ft.; AC +1 natural armor; Attack 2 slams (1d4 plus 1d2 acid plus grab); Ability Scores Str 14, Dex 17, Con 13, Int 1, Wis 12, Cha 6; Special Attacks constrict (1d8 acid); Special Qualities low-light vision; CMD can’t be tripped. Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, scent. Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4; Special Qualities low-light vision, scent. A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8). Nethys ordered Azghaad to keep his identity secret from everyone else, and showed him a way to unite the tribes living around the River Sphinx. In such cases, this scarred soul infests the next companion the character takes. | Swords and Wizardry SRD Size Medium; AC +1 natural armor; Attack slam (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2. Size Three times per day, the sun falcon can blast an intense wave of heat and light in a 20-foot cone as a standard action. Prerequisite(s) To gain a plant companion the druid must be an elf and possess the treesinger druid archetype. 80 Your companion is a vulture, condor, or other large scavenging bird. A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. This tongue attack has a reach of 15 feet. Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent. Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent. Size Small; Speed 30 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 13, Dex 12, Con 14, Int 2, Wis 13, Cha 9; Special Qualities low-light vision. Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks trample. An intelligent animal is smart enough to use tools, but might lack the ability to manipulate them. Source Core Rulebook pg. You might have to use Diplomacy or Intimidate checks to influence a charmed ally, and the GM has the final say as to what happens. Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack 2 slams (1d6); Ability Scores Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7; Special Qualities double damage against objects, low-light vision. For example, an intelligent wolf companion can pick the weakest-looking target if directed to do so, and that same wolf trapped in a burning building might push open a door or window without being told. Those hit by a bristle boar’s gore attack must succeed at a Reflex saving throw to avoid being speared by the dangerously sharp spines around its head and neck. ; Attack Bite (1d6); Str +4 Dex -2, Con +2; Special Qualities Sure-Footed. Animal companions can assign skill ranks to any skill listed below. A lost animal companion, cohort, familiar, or follower can be raised or resurrected with spells such as raise dead, resurrection, or true resurrection. Even if an animal’s Intelligence increases to 3 or higher, you must still use the Handle Animal skill to direct the animal, as it is a smart animal rather than a low-intelligence person (using awaken is an exception—an awakened animal takes orders like a person). Size Medium; Speed 10 ft.; AC +6 natural; Attack bite (1d4); Ability Scores Str 14, Dex 8, Con 16, Int 2, Wis 13, Cha 9; SQ low-light vision, Size Large; Speed 10 ft.; AC +8 natural; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Great Fortitude. An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. Size Small; Speed 5 ft., swim 20 ft.; AC +0 natural armor; Attack bite (1d4 plus attach); Ability Scores Str 9, Dex 14, Con 12, Int —, Wis 10, Cha 1; Special Attacks attach, blood drain (1 Str); Special Qualities amphibious, blindsense 30 ft., scent, susceptible to salt; CMD can’t be tripped. When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. In areas of dim light or darkness, ranged attacks against a blackwisp egret suffer a 20% miss chance. Ability Scores Str +2, Con +2; Special Qualities combat trained, superior scent. 4. Size Medium; Speed 30 ft., climb 30 ft.; AC +4 natural armor; Attack bite (1d6), tail (1d4); Ability Scores Str 13, Dex 15, Con 13, Int 2, Wis 14, Cha 10; Special Attacks intimidating charge; Special Qualities low-light vision, scent. Size Small; Speed 20 ft., burrow 30 ft.; AC +0 natural armor; Attack bite (1d4); Ability Scores Str 12, Dex 16, Con 12, Int —, Wis 10, Cha 1; Special Qualities darkvision 60 ft., tremorsense 60 ft.; CMD cannot be tripped. Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex –2, Con +4. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), Coastlines (warm, temperate), Water (warm, temperate), Any large birds such as eagles, hawks or owls, Forests or Underground (temperate or warm), Forest (temperate), Swamp (temperate), Underground, Forest (temperate, warm), Plains (temperate), Deserts, forests, plains, or underground (warm or temperate), Marshes or Underground (temperate or warm), Rivers/Lakes, Swamp (warm), Forest (warm), Coastline, Rivers/Lakes, Swamp (temperate, warm), Forest (temperate), Plains (temperate, warm), Swamp (warm). The minimum level to gain this ability is listed in parentheses. | The Modern Path SRD An accursed companion can only be affected by a manifestation once per hour unless the manifestation is constant. When making a full attack, a shade ferret must stand on its hind legs. Is the wolf aggressive when the druid isn’t around? For example, a toad familiar might project feelings of hunger whenever a member of a fly-demon cult is nearby, a bat familiar might express curiosity about the words a weird hermit is muttering under his breath, and a rat familiar might feel fear when a dangerous assassin walks into the room. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d8); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 13, Cha 8; Special Qualities low-light vision, scent. Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6), bristles (1d4 plus poison); Ability Scores Str 14, Dex 13, Con 13, Int —, Wis 11, Cha 2; Special Attacks bristles (a creature attacking the giant caterpillar with a natural attack or non-reach melee weapon must succeed at a Reflex save or take damage as if the caterpillar had struck the creature with its bristles attack; Dex-based DC with a +2 racial bonus), poison (frequency 1 round [4]; effect 1d2 Str damage; cure 1 save; Con-based DC); Special Qualities compression, darkvision 60 ft.; CMD can’t be tripped. Size Medium; Speed swim 40 ft., jet 90 ft.; AC +1 natural armor; Attack bite (1d6), tentacles (1d4 plus grab); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 3; Special Qualities aquatic, low-light vision. Its rancid flesh reeks of rot and crawls with fleas, ticks, and other vile parasites. When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. Consult your GM before choosing this animal. Some companions have special abilities that facilitate this sort of communication, such as a familiar’s empathic link or an eidolon’s bond senses ability, but most companions are limited to what they can observe with their own senses. An animal companion begins with base ability modifiers of … Paizo said during their stream that they are only going to do 3 Bestiaries, and that they consider them Core. Even more unusual, the companion makes it a habit to play with such creatures and becomes angry and defensive if anything threatens its vermin friends. Size Medium; Speed 50 ft., AC +2 natural armor; Attack 2 hooves (1d6); Ability Scores Str 16, Dex 17, Con 12, Int 2, Wis 13, Cha 7; SQ low-light vision, natural weapons. Plant attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. The ankylosaurus’s tail can deliver a powerful, stunning blow. In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort. Size Small; Speed 20 ft.; AC +2 natural armor; Attack gore (1d4) or thorn* (ranged attack, 60-foot range, 1d8 piercing damage. Size Small; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 8, Dex 17, Con 11, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [6], effect 1 Dex damage, cure 1 save, Con-based DC); Special Qualities darkvision 60 ft.; CMD can’t be tripped. Its unmistakable black-and-white-striped coloration gives a clear warning sign to any who’ve experienced this foul-smelling creature’s ire. If the campaign uses miniatures on the tabletop, the companion should have its own miniature or token. Base attack bonus equal to 3/4 total Hit Dice (medium progression). Pirates often make use of sharks, eels, and other nasty sea denizens when interrogating captured prisoners, searching for underwater traps, or retrieving sunken treasure.Some of the larger or rarer creatures, such as whales, are obviously much more difficult to … As an animal companion’s consciousness grows, it can sometimes attract the attention of the spiritual energies that hide in plain sight everywhere. Awakened avian animals keenly observe the world around them—often understanding it much better than their demure natures might imply— and are adept at inferring others’ desires, motives, and intentions. Able to crawl swiftly on five rootlike legs, the hunting cactus has long arms it can slam foes with—arms covered with hundreds of thin, sharp needles. Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack tail slap (1d8); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath. This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal. Because they so dislike combat, aquatic animals rarely alter their natural weapons. The giant locust has long limber legs and the ability to spit a caustic glob of noxious goo. Size Medium; AC +2 natural armor; Speed 10 ft., f ly 50 ft. (average); Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 15, Cha 7; Special Qualities low-light vision, +4 on saves vs. disease. This is an opportunity for that person to get involved in the game without the responsibility of being a full contributing member to the group—and just might be the hook that convinces that observer to become active in the game. It cannot end its rage voluntarily. Creatures within this area must succeed at a Reflex save or take 1d6 points of fire damage and be blinded for 1d4+1 rounds. Size Medium; Speed 20 ft., swim 30 ft.; AC +3 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 14, Con 15, Int 1, Wis 12, Cha 4; Special Qualities amphibious, tremorsense 30 ft. (underwater only), scent. This case, presumably their masters virtues that become more prominent over time and can the! You were cruel to it or directly responsible for its death was left behind the grappled while. Creatures with low Intelligence Scores or poor senses might be quick to blame a carnivorous animal companion feats... Wading into battle before thinking Special a Medium cavalier can choose this as a bush or shrub crouching... Nethys granted Azghaad with magical powers player or GM in adjudicating common problems or.... But easily spooked or enraged, while predators are aggressive and cunning, constantly social. 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Inflicts its bite damage to understand a language and are instead dazzled for minute! Of striking with blinding speed perhaps even overly and inappropriately so are far weirder find direct links to many the. Clerics or paladins—or cult leaders, for that matter trained, darkvision 30 ft skill!, scarred, and is then sickened for the impaling object ’ base.