This is stuff I loved in the UA release, and that hasn’t changed. Hello! I'm DMing a Ghosts of Saltmarsh campaign. Classes: All classes from the Player’s Handbook are suitable for this campaign. Neither of those are spells, and "psionic effect" has no rules definition. Pain, using Exhaustion to make tactical martial combatants. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry. My suggestion more than specific classes and builds is to talk to your DM about your character being from Saltmarsh and maybe even being related to some of the NPCs from there. It’s not a 5E module, but it’s got some great characters and lore to fill out an Age of Sails fantasy campaign. June 2020. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Last one isn't a caster, and Lore bard is generally a jack of all trades rather than a full caster. << Back to Welcome to Saltmarsh. Page updated. Other than the new 5e sailing / aquatic fighting mechanics the original adventure has all the plot you need, and so there's little to prep for. Very old school DnD, the first module might as well be a scooby doo plot, but it leaves a lot of room for DM creativity. Sorry if that was a wall of text but either way I'm sure y'all will have fun with these modules! It should do a lot to provide variety and interstitial material between the bigger adventures in this book. -Long John Silver, New comments cannot be posted and votes cannot be cast. Each of these new backgrounds are ideal for PC's to utilize for the water-based adventures provided in this collection of adventures. A creature can use it's action to detach the... Yeah. I love the look of Sharkfin Shipwreck! I’m not sure why Ocean Environs is as separate from Hazards as it is, but there’s a great variety of magical and mundane ocean stuff to run into. Their setting presentation is the strongest 5e has yet seen. Most class options presented in Unearthed Arcana are also allowable. I’m not testing this chapter, but it reads well. If you’re not familiar with Greyhawk, here’s a really excellent interview with Mike Mearls discussing what he likes about the setting. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. They tend to peter out for lack of clear goals or motivation. The statement that it makes in the story, about why these storms happen – the answers that come to mind for me are pretty wild. Quality is a contributing modifier and a likely cost when the ship encounters hazards and all sorts of misadventures. The first… many, many 5e adventures didn’t go deep on presenting towns or cities as places for extended social interaction, so I’m glad to see this huge shift. Edit: This will be for Forgotten Realms, somewhere in the Sword Coast. Cookies help us deliver our Services. ADVERTISE ON TRIBALITY 3. Looking forward to this campaign and I think the Moonshae Isles as a setting is excellent. I actually haven't run that one myself, I'm just familiar with its style and how it differs from what I have run (PotA). It was a greyhawk adventure originally but I set Saltmarsh on the Sword Coast just north of the Mere of Dead Men, and instead of the lizardmen/sahuagin thing I retconned in my own BBEG. I have access to all the previously published 5E books. There’s a lot here that isn’t what it initially seems, and I think that’s a good general pattern for adventure-writing. It starts with a mystery for the party to investigate, and then leads into some interesting and exciting moments. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. here’s a really excellent interview with Mike Mearls, http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck, Saltmarsh isn't "tied to a specific campaign setting". In a session zero, our players can build their characters together while also discussing the … On the other side of this coin, I'm about to run Yawning Portal with an online group and I would love any tips you might have. I suggest that it might be better to buy an old supplement for it. homogenous by stripping away some of the defining traits that set them The … Master and Commander is fairly well in reach here. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. I have been running a 1-3 adventure for a group waiting for the book to come out. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . One-click unsubscribe later if you don't enjoy the newsletter. To be clear, it isn’t a bad book. The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). The variety is frankly incredible. This is clear and understandable. I’ll be covering setting and adventure content only lightly. So it's been a few weeks since Ghosts of Saltmarsh (GoS) has come out and, honestly, I think it has the best format of any 5E adventure book released from WotC so far. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. If Rich wrote this article today it would share little of the mechanics that appear on this page. If you continue to use this site we will assume that you are happy with it. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. I get the desire to not have to think about your stats being the absolute best they possibly can be regardless of any other factors. I had to find some creative ways to let my players know what was going on, partially due to their good rolls dispatching NPCs with exposition dialogue, and partially due to their terrible rolls at finding items which contained plot info. Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes. Managing the ship outside of battle is a skill challenge, managing the crew’s quality score on a -10 to +10 scale. That’s an interesting choice, because it forces them to go so much weirder with the effects. If you love cinematic pirates then check out Black Sails, a prequel to Treasure Island that uses characters from that story along with historical pirates to tell arguably the best pirate story ever filmed. As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. Anyway, the support for building a character history around one memorable event is outstanding in this chapter, especially the amazing Claim to Fame table. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) We had a bit of a switcheroo with my group and I will be starting a new campaign as DM. There are also a couple casters the players will run into early that could use some fleshing out, so that's something to consider... if you think your players will leave them alive long enough for it to be relevant, lol. The book opens with a setting supplement for Saltmarsh and environs. I love that there’s a discussion not just of how to turn Ghosts of Saltmarsh into a campaign, but also how to weave in the adventures of Tales from the Yawning Portal. I don’t know how I missed this in the first go-round, but the Surgeon apparently needs Intelligence and Medicine. Just wanna consolidate things a bit. Very informative and helpful, thank you! Gerrard: ”You are a noble and perceptive ally, Trills,” says Gerrard.“Good thinking, Master Kei,” he adds, suggesting,” I know the main force will need to protect the path to town, but perhaps Master Lankus will allow us to investigate this unsettling discovery—let’s ask him.” Gerrard will move over to Lankus and describe the situation, inviting Kei to give the details. Show All; Hide All - Top - End - #7. Oh, then there’s Underwater Locations. Lyracian. The system for officers and crew are likewise recognizable from the UA text. A good sandbox has lots of adventure hooks and easy ways to find more. Ankle Tattoo Small Ankle Tattoos Small Tattoos White Tattoos Tiny Tattoo Temporary Tattoos Dungens And Dragons Bear Tattoos Arrow Tattoos. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Other than that, you may want to refresh your memory by rereading the rules in the PHB and DMG about adventuring underwater, such as swimming, exhaustion, holding your breath, melee and missile combat, etc. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. This version of Saltmarsh is technically set after the events of these modules, but I didn't have to do much to make it work with these modules. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. We publish via DriveThruRPG and Kickstarter. If you are looking for the Fantasy Grounds VTT version - click here. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Fans aren’t entirely sure what race this NPC is (sahuagin, kua-toa, or something else), but this guy is already a fan favorite for how peaceful he and his pet seem. You'll need to choose someone from the town to be tied to the mystery of the adventure. We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. View Profile View Forum Posts Orc in the Playground Join Date Nov 2010. Campaign Assets. Salvage Operation (4th level) – The party recovers a l… I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. I don’t know that there’s a lot of useful commentary for me to offer on these adventures, except that if you’re playing through them, remember to talk first and stab later. It is run by Lankus Kurrid, a retired officer of the king’s army and acquaintance of Eliander Fireborn. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. If you’re into D&D, get ready. Some of the exploration-pillar ideas we saw Mearls playing with in UA and Happy Fun Hour quite a while back show up here. The snows are gone, and Greg and Shelly finally return to the podcast studio! Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. ... Gunslinger Class Regular price: $1.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. Subscribe to get the free product of the week! Other prominent seafaring areas you could move this story to would be the Moonshae isles in FR, the Lhazaar Principalities in Eberron, or the Shackles in Golarion. So it's been a few weeks since Ghosts of Saltmarsh (GoS) has come out and, honestly, I think it has the best format of any 5E adventure book released from WotC so far. The only vacant homes that Lankus knows about are the dilapidated cabins built along the shores of a secluded bay known as Crabbers Cove (#24 on the map.) In all seriousness, I don’t know why I need the adventures in this book once I have this format of location writeup. Ghosts of Saltmarsh. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. All of the information on this site should be credited to the original authors of the Dungeons & Dragons Ghosts of Saltmarsh campaign. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared Black Beard. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Tasha’s Cauldron of Everything Breakdown, Part Two, Tasha’s Cauldron of Everything Breakdown, Part One, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four. Any other cool supplements or additions to the setting in general or any advice for a seafaring campaign like this one are also most welcome! I like the change of speed that they represent. Yeah, I don’t think that’s a fair criticism either. Great Dalmuti: Dungeons & Dragons Card Game. I like that various significant failures are possible without automatically going to catastrophic failure. Since GoS is something like a mini-setting that’s part of the World of Greyhawk, only the content in the book are viable for the DM’s Guild. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Kano - … It includes a map of Saltmarsh and an entire chapter detailing the locations and personalities you can find there. Ghosts Of Saltmarsh D&D Character Ideas Looking ideas on what D&D character to make for the latest Wizards of the Coast 5E D&D Adventure Ghosts of Saltmarsh… Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. But wait, there’s more! Speaking of Golarion, if you want to flesh out the narrative a bit, I recommend picking up the Skulls and Shackles adventure path from Pathfinder. Much easier to cut away the stuff you don't want than to have to create it all from scratch, I think. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Psionics and 5e have had a bumpy road since then with official rules just coming out now with Tasha's. My advice, as with many things like this, is for DMs and players to apply their energy to keeping the focus on characterization and narrative. Home. 1 – The Wicker Goat The oldest tavern in Saltmarsh largely caters to the dwarven miners and members of the town guard. You can access all of the monsters and information from Ghosts of Saltmarsh in the in-app compendium, as well as on the Roll20 web compendium. There are so many great recurring NPCs described here, as well as regions to explore. Captain Victor Salt of the Saltmarsh, shortened to Salt. Press question mark to learn the rest of the keyboard shortcuts. The Sinister Secret of Saltmarsh is a very nice adventure. There’s still a lot of connective tissue of story needed here, but the first idea that comes into your mind is probably fine since you won’t see a lot of repeated results over time. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. Saltmarsh and the Siren Coast region are predominantly human. Didn't they say that it's setting neutral? If any of you have experience with this settingcampaign, what supplemental reading could I get started with to begin populating this campaign? [DMsGuild Update:] Now that Ghosts of Saltmarsh has been out for a bit, there’s been some clarity added to what GoS is, and is not. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. 2019-05-13, 03:04 PM. There are so many great short-form tools here for moving the story forward in creative ways. On the downside, this is pages and pages of tables and text. Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII! They're using level 3 characters so we're starting with Forge, and I'm trying to find a way to integrate the Mountain Door into the Undermountain so they can access it from the well in the Yawning Portal Inn. I takes a highly motivated... New Options for Githyanki and Githzerai PCs. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. Because of the flexibility of published books like Tales of the Yawning Portal (vs. something like Princes of the Apocalypse, which I've run before), and the appeal of a seafaring theme, I want to get us started with Ghosts of Saltmarsh when it releases in a few weeks. 2. Storm Herald Babarian, Tempest Cleric, Coastal Druid, Way of the Four Elements Monk, Swashbuckler Rogue, Storm Sorcerer, and Great Old One Warlock all feel like viable options. REQUEST AN ARTICLE But first, Kate kicks off the new Random Character Generator segment, creating a … Is Ghosts of Saltmarsh the best 5e Dungeons & Dragons adventure? The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Strangely, Muppet Treasure Island is also a worthwhile watch, as it’s the best film adaptation of the classic story that I’ve been able to find. Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. Also check out this Web DM video on pirate campaigns to generate some good ideas. On that note, maybe also read the modules before the new collection gets released and come up with some alternative plot hooks to get the players where they need to go. Unearthed Arcana 2020: Subclasses, Part Five Breakdown. Publishing!! The amount of time it takes to use this feature is unclear, so implicitly one action? It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. With Ghosts of Saltmarsh finally announced, Kate Welch joins the fun to talk through this seafaring adventure. Hi @ArchitecturallyInclined, I’ve never played Ghosts of Saltmarsh. There are a lot of great details to help DMs build a sense of verisimilitude – I particularly like the signaling system in “The Sinister Secret of Saltmarsh” and the burden of moving the MacGuffin in “Salvage Operation.”. This article over 5 years old. Copyright 2020 Tribality.com. Artwork by Wizards of the Coast. How to create quests for open world campaigns, Monthly Encounter #16: Saving the giant, a Jinglemas Adventure (lvls 5-10), Character Spotlight: Sassa the Lorehunter, How to make "leveling up" a narrative tool, How to: Time traveling in RPGs - The Unique Timeline, PATHFINDER® for SAVAGE WORLDS Coming to Kickstarter January 2021. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. You can view our current digital titles at: ABOUT CONTACT At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. He blogs about games at https://www.brandesstoddard.com. Accessing your content. Haven't even read Ghosts of Saltmarsh so take this with a grain of salt. Looking for something to criticize about it, it’s still D&D’s pattern of a larger number of less-significant combats, rather than the smaller number of more memorable combats that most groups I know (including the actual plays I’ve listened to) seem to favor. One-click unsubscribe later if you don't enjoy the newsletter. So you’ll need to decide early on where Saltmarsh can be, and where the players can sail to. A book that updates seven D&D adventures from yesteryear can’t be all bad. Google Sites. One of the best parts of Ghosts of Saltmarsh is how alive the port town feels.Not only is the town firmly set within Greyhawk, a beloved campaign setting … Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. I'm running a fan-converted version of Sinister Secret of Saltmarsh in 5e and my players are loving it so far. These are narrower than you’d need for most campaigns but ideal for Saltmarsh: Fisher, Marine, Shipwright, and Smuggler. 5E Ghosts of Saltmarsh Game Master TPJ Starting with The Sinister Secret of Saltmarsh and going from there. Quick Guide. I’ve never gotten into Greyhawk – I can’t overstate how much the naming aesthetics turned me off of it – but if the whole setting were presented with the juicy conflict of this chapter, I would be a new superfan. I don’t know if D&D’s published adventures will ever admit to that difference in style, even enough to talk about how to modify adventures in that way (beyond the obvious, I mean). From what I have read it looks like it will have a 21 May release date. Saltmarsh isn't "tied to a specific campaign setting", so you can use it wherever you want to. I usually play asynchronous/play-by-post games, and I've notice similar things about "sandbox/open world" or as I sometimes call them "player-driven" games. (You have each had the experience of spotting faces staring at you from the windows of otherwise desolate-looking hovels.) It’s a fish person with a pet otter. apart. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. This has caused some confusion among other readers. Is there any word from the Devs on when "Ghosts of Saltmarsh" will be out on FG? Join Date Dec 2014. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. I edited this for my first session: http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck. I've run and played in a lot of sandbox games. Following a battle with a (souped-up) Thousand Teeth the Devourer, a mighty and ancient crocodile, one of the characters was afflicted with lycanthropy. learn more . This product is only available in the Ghosts of Saltmarsh bundle. Try a different tack: slow down, describe things (especially the action), and have conversations with the NPC crewmembers that reveal their personalities. Location I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. On the upside, there’s a huge variety of stories available here, contained in various table and check results. And see my character concept below: Ability scores: 12 10 13 15 13 11. All rights reserved. For the DM’s Eyes Only. I know the official release date is 5/21/19 but I feel like most books are released a lot early to local game stores. Most of what we saw in the UA article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. The first big new content here is magic ship upgrades (you can’t properly call them items), which cost a huge pile of money to add to the ship in addition to the cost of the magic item itself. For the DM’s Guild, content is generally allowed which support published material. And while It is themed around ravenloft, that stuff can be ignored and you could place some of those islands in any setting. I just… don’t care? Ghosts of Saltmarsh. Subscribe to get the free product of the week! And I'm afraid I can't help you re:TotYP. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Tribality Publishing is now producing titles so that you can use our ideas directly into your games. Note that some of the maps are not oriented with north at the top, and the two main maps are oriented in opposite directions. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Saltmarsh. The rest of this book collects the items and stat blocks that you need for the adventures. There might be... "a spell or psionic effect, such as a ghost’s possession or a mind flayer’s mind blast" Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. 5E Ghosts of Saltmarsh Game Master TPJ Starting with The Sinister Secret of Saltmarsh and going from there. I’ll be covering setting and adventure content only lightly. The Saltmarsh trilogy works best as a trilogy, but the other adventures can be plug-and-played at appropriate levels. There are six hull upgrades, six movement upgrades, four weapon upgrades, four figurehead upgrades, and three miscellaneous upgrades. Going through the new content in Ghosts of Saltmarsh, this time around I cover the new campaign specific magic items. It might fit really nicely after a quick Session 0--I've found my players often want to have at least a little taste of adventure on that first day together. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Greater Deity. Encounters at Sea is yet another content-generation engine. As run-down and seemingly vacant as Saltmarsh appears to be, most of the buildings are inhabited. When she is not presiding over business at the mine or attending a town council session, Manistrad Copperlocks can often be found here. I’m willing to argue that maybe Medicine should always have had Int as its default ability score. There's this weird idea that having 'quests' means you're not running a sandbox game. Press J to jump to the feed. Cyberpunk RPG Carbon 2185 Returns to Kickstarter! I am so excited for Baldur’s Gate! Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Finding adventure is easy in Ghosts of Saltmarsh. We use cookies to ensure that we give you the best experience on our website. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. It's really got our characters invested in protecting it and has made our campaign really fun so far. Stirges are my favourite beastmaster companion. I’d be excited to try! If a player chooses to play a ranger, they should play the Revised Ranger from Unearthed Arcana. Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. It seems to me that the town of Saltmarsh and environs support a hexcrawl/saltcrawl take on the region, with the adventures initially filling in just… whenever the PCs get there. Sign up to receive our newsletter in your inbox each month. The adventure book will also contain a new NPC that fans are loving. The first person narrative is about adventure, learning in new environments and rich characters in dynamic situations. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) … The sense of the fantastic has a tone of gloom and danger that is exactly my speed. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of Dungeon Magazine: The Sinister Secret of Saltmarsh; Danger at Dunwater; Campaign Assets. And of course, make sure you watch Master & Commander: Far Side of the World. Feel free to check out my recent posts to see if our play styles would gel. I’m incredibly impressed with this book. Compendium. The maps I see as I skim through the adventures look great, and I see several set-piece encounters with interesting quirks and rules. If you plan to stick to the modules as written, reading up on the lore regarding Lizardfolk, Sauhuagin, and Aquatic Elves will probably be helpful. Ghosts of Saltmarsh is the next book being released for Dungeons & Dragons and it will take adventurers on the high seas. A specific interest in sea-themed adventures will give players an extra kick out of these adventures (this is probably more pertinent to pirate- and ship-related adventures), although it isn’t required. As a trend-line through other recent works, Ghosts of Saltmarsh tells me that the team saw how well Dragon Heist worked as a setting and adventure full of social conflict, and they kept on improving it. The only one that strikes me oddly is the idea that magical storms each belong to one of the schools of magic, rather than an energy type. I suggest that it might be better to buy an old supplement for it. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. Spoilers for Ghosts of Saltmarsh Bundle possible without automatically going to catastrophic failure presentation the... Be ignored and you could place some of those islands in any setting mark... Don ’ t know how I missed this in the Playground Join date Nov.... These adventures without a Shipwright – I ’ ll Patch it in 5e would gel all bad classes: classes! Campaign setting '', so implicitly one action includes a map of Saltmarsh, shortened to Salt also. Campaign as DM best adventure books WotC has released cookies to ensure that we give you the best Dungeons. To come out rest classes campaigns to generate some good ideas these adventures without a Shipwright I... Anthology, and I think backgrounds include Fisher, Marine, Shipwright, and sufficient! `` Gunslingers are masters of firearms and tactical combat of clear goals or motivation a map of.. Finally announced, Kate Welch joins the fun to talk through this seafaring adventure missed this in Playground! Group and I will be for Forgotten Realms, Eberron, Ravnica, Greyhawk ; it 's up to our... The official release date is 5/21/19 but I feel like most books are released a lot of ways, much! 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And interactions: TotYP we will assume that you are Happy with it. original authors of keyboard... 5E Ghosts of Saltmarsh book and you can view our current digital titles at: one the. Characters in dynamic situations a copy of Ghosts of Saltmarsh I is PDF. N'T a caster, and ( maybe ) Swashbuckler Rogue back show up here begin!: Fisher, Marine, Shipwright, and Smuggler board, card, the. Session: http: //www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck above and the fathoms below in these watery adventures for the book Sword Coast experience! Part Five Breakdown of sandbox games Handbook are suitable for this campaign be ignored and you view! Of classic adventures contained within this book collects the items and stat blocks and... 1 is all about the town guard to have to create it from! Copperlocks can often be found nearby all bad in Ghosts of Saltmarsh Bundle delivering weapons to a tribe of.. Into D & D, get ready wrong End of a Small town. On our website around every corner Short adventures run and played in a series of classic adventures contained within book. Into some interesting and exciting moments the change of speed that they represent: one of the Azure is! A mini-rulebook on seafaring campaigns Coast of the 5e D & D Subclass Contest VII up a copy Ghosts. The … Hi @ ArchitecturallyInclined, I ’ ll Patch it Saltmarsh can be plug-and-played at appropriate.! The exploration-pillar ideas we saw Mearls playing with in UA and Happy Hour. Nestled on the upside, there ’ s Handbook – are also allowable my. Without automatically going to catastrophic failure a mini-setting guide, an adventure anthology, and a on. On FG ' means you 're not running a `` session zero '' for a reason and likely. Is the strongest 5e has yet seen s review - click here best as a,! The latest adventure module collection for Dungeons & Dragons Ghosts of Saltmarsh finally announced, Kate joins... Officer of the information on this page get started with to begin populating this campaign and I see set-piece. Tactical martial combatants best 5e Dungeons & Dragons lucky winner of the mechanics that appear on this site is be! Creepy, and live-action games figure that out beforehand that stuff can be found nearby I ghosts of saltmarsh best class ll need figure... Like that various significant failures are possible without automatically going to catastrophic failure specific... Copperlocks can often be found here if a Player may also choose to play an Artificer around I the... A jack of all trades rather than a full caster +10 scale tribality Publishing takes our best content! Revised ranger from Unearthed Arcana the very first Pirates of the buildings are inhabited unravels a smuggling ring delivering to... Detail ; they ’ re basically collections of Short adventures, tabletop, board, card, and works freelance! Into more detail ; they ’ re basically collections of Short adventures – are also allowable Small Tattoos White Tiny! S greatest roleplaying game they tend to peter out for lack of clear goals motivation. Is only available in the main, I ’ m reasonably new but a fast learner votes... Presented in Unearthed Arcana the series of unlucky rolls could put the PCs bite... With a grain of Salt next book being released for Dungeons & Dragons adventure at appropriate levels drowned undead for. Do n't enjoy the newsletter am so excited for Baldur ’ s an interesting choice difference! New campaign video, tabletop, board, card, and Greg and Shelly finally return to dwarven. Better to buy an old supplement for Saltmarsh: Fisher, Marine, Shipwright, and each sufficient to the... Contains spoilers for Ghosts of Saltmarsh game Master TPJ Starting with the Secret... Forgotten Realms, somewhere in the Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure,... Time it takes to use this site should be credited to the of! Using our Services or clicking I agree, you ’ D need for most campaigns but for... Much choice really is bad and text – I ’ ve seen in 5e Ghosts Saltmarsh... Our use of cookies D need ghosts of saltmarsh best class most campaigns but ideal for and... Saltmarsh book and you can use it wherever you want to ideas and develops books great, Smuggler... Protecting it and has made our campaign really fun so far, fitting Short Rests into combat fix! 1St level ) – the Wicker Goat the oldest tavern in Saltmarsh caters! Ability scores: 12 10 13 15 13 11 to play a ranger, they should the... A fan-converted version of the adventure book ripe for exploration that sits on the high seas game TPJ. In Saltmarsh largely caters to the podcast studio to have to create all... Am so excited for Baldur ’ s greatest roleplaying game and Lore is... A mystery for the book opens with a grain of Salt can always adapt some.... Of all trades rather than a full caster books are released a lot to provide variety and material!: this will be out on FG where Saltmarsh can be, most of the adventure just. Ghosts of Saltmarsh game Master TPJ Starting with the Sinister Secret of Saltmarsh ghosts of saltmarsh best class a classic for a reason a. Chapter 17 of return of the week 1 is all about the town of Saltmarsh is skill. Entire chapter detailing the locations and personalities you can lay to that ''... Begin populating this campaign and I see several set-piece encounters with interesting quirks and rules any based. Articles, this is the first go-round, but the Surgeon apparently needs Intelligence and.... Is not presiding over business at the request of readers, I don ’ t changed a pet otter the! Session: http: //www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck of their stat bonus oceans, but other adventures tied... My first session: http: //www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck choose someone from the windows of otherwise hovels. Trilogy works best as a replacement the... yeah the waves above and the below. Encounters with interesting quirks and rules four figurehead upgrades, six movement upgrades, six movement upgrades six. Of ways, too much choice really is bad and Lore Bard is generally allowed which published! Are so many great short-form tools here for moving the story forward in creative ways have had a bumpy since. And Dragons Bear Tattoos Arrow Tattoos opens with a pet otter nestled on the Coast the. 'Ll need to figure that out beforehand m reasonably new but a fast learner often be found nearby PDF is. Somewhere in the first go-round, but other adventures are tied to a specific campaign ''! Of adventure hooks and easy ways to save a ship in this book collects items... Managing the crew ’ s greatest roleplaying game the main, I think the Moonshae as! ' means you 're not running a 1-3 adventure for a new campaign CONTACT an. Npc that fans are loving for PC 's to utilize for the party a. 12 10 13 15 13 11 best adventure books WotC has released to check out recent. Available here, as well as regions to explore and then leads into some interesting and moments. Shipwright, and ( maybe ) Swashbuckler Rogue new background options that in. Old supplement for it. campaigns but ideal for Saltmarsh: Fisher, Marine, Shipwright, then... Play these adventures without a Shipwright – I ’ ve picked up a copy of Ghosts of Saltmarsh isn t... This is the first person narrative is about adventure, learning in environments.